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Thread Statistics | Show CCP posts - 24 post(s) |

Plug in Baby
Crouching Woman Hidden Cucumber
157
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Posted - 2014.03.20 14:55:00 -
[1] - Quote
Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this? This is not a forum alt, this is a forum main. |

Plug in Baby
Crouching Woman Hidden Cucumber
157
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Posted - 2014.03.20 15:12:00 -
[2] - Quote
Bagehi wrote:Plug in Baby wrote:Am I correct in thinking the vast majority of Capital manufacture will essentially be stopped by this?
I'm interested to know what % of capitals produced are made from reprocessed ores, I can imagine its pretty massive. Nope. Just means more runs into low sec because you can't run modules for compression. So you'll have to haul minerals to low sec, compress in a rorqual, haul to destination. Means more gank opportunities in low sec, more risk for producers, and higher capital prices.
I'm pretty sure those are reasons for plenty of people stopping building caps. I'm sure plenty of people will be thrilled to sit in freighters for hours at a time waiting for their defence fleet to get hot dropped just to build a week's worth of caps. This is not a forum alt, this is a forum main. |

Plug in Baby
Crouching Woman Hidden Cucumber
157
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Posted - 2014.03.20 15:49:00 -
[3] - Quote
CCP Ytterbium wrote:Ms Michigan wrote:Omnathious Deninard wrote:CCP Ytterbium wrote: But in all cases, Starbase Reprocessing Arrays are better than NPC stations. As mentioned before, we have authored the Starbase Reprocessing Array as if you had perfect skills; so in reality they give you a 75.3% and 78.1% reprocesing rate.
I'm not understanding how, with perfect refining your chart says that you will refine in an NPC station @ 72.4% and starbase refining will be at 52/54% where is the extra 23% of yield coming from? Ore amount increases? I am losing this point as well... That's ok, I'm apparently very good at confusing people. NPC station base reprocessing rate can either be 35% or 50%. After the change, with max skills and the implant you will get 72.4% from a 50% base NPC station. However, we wanted base Reprocessing Array rates to be higher than NPC stations, thus at 52 and 54%. However, since skills are not taken into account for those, we set them up to artificially count as if you have max skills + implant, thus giving them 75.3% and 78.1%. Outposts will still be on top of those, with a base rate of 60% when fulling upgraded. As such, with max skills and the implant you'll get a maximum reprocessing rate of 86.8% there. Is that less confusing now? 
So building capitals is now the domain of sov holders as well as supers. How can anyone else compete in the market losing 27.6% when everyone in null is losing only 13.2% .
I honestly can't see how there will be any margin>
Look at the Moros Current Cost: 1930m New Sov Cost: 2185m New NPC Cost: 2463m
Difference: 278m
How can anyone compete with the sov holders when they will have a 280m margin? This is not a forum alt, this is a forum main. |

Plug in Baby
Crouching Woman Hidden Cucumber
159
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Posted - 2014.03.20 16:07:00 -
[4] - Quote
CCP Logibro wrote:Dis gone be good. Seriously though industrialists everywhere rejoice.
If by everywhere you mean sov null then yes. They can enjoy being the only region of space that can build anything bigger than a BS without throwing away 100s m ISK at a time. This is not a forum alt, this is a forum main. |

Plug in Baby
Crouching Woman Hidden Cucumber
159
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Posted - 2014.03.20 18:03:00 -
[5] - Quote
Sir HyperChrist wrote: Again, it destroys my corps reason to exist. What 5 or 6 people can do now by themselves and some redfrog contracts, will after this take 2 or 3 times the effort and people, will become triple as tedious, and in the end won't be done at all.
CCP Ytterbium: consider above added complexity, is this really what you want?
And you'll be making considerably less ISK as null sec will be working more efficiently without having to use a POS and saving 100-300m per capital compared to your build costs.
At least I won't need all my slots on my second account, to the BPO ISK retirement fund! This is not a forum alt, this is a forum main. |

Plug in Baby
Crouching Woman Hidden Cucumber
186
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Posted - 2014.04.03 14:00:00 -
[6] - Quote
Do CCP anticipate capital production continuing in low sec at all after these changes?
I'm intrigued, with the great efficiency increases of Sov stations is low sec industry dying out an intended consequence, or just a side effect of boosting null? This is not a forum alt, this is a forum main. |

Plug in Baby
Crouching Woman Hidden Cucumber
214
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Posted - 2014.04.26 13:32:00 -
[7] - Quote
mkint wrote:The only validity in your statement is in that it's against the law to throw you in jail for making it.
Please don't stop posting.
So glad to see that POS will take skills into account, I am currently training them anyway hoping that POS would use them. This is not a forum alt, this is a forum main. |

Plug in Baby
Crouching Woman Hidden Cucumber
214
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Posted - 2014.04.26 13:38:00 -
[8] - Quote
Grarr Dexx wrote:Will the skills allow POS refines to go past 54%, or is that 54% figure the maximum WITH skills?
I believe without, I'm pretty sure POS refines will be the most efficient refine possible outside of fully upgraded null stations. That is my understanding of it anyway. The exact % doesn't matter so much as it will essentially become the new '100%' This is not a forum alt, this is a forum main. |
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